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Old Jun 10, 2005, 09:55 AM // 09:55   #1
Wilds Pathfinder
 
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Default Skills - Spell Breaker

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Old Jun 10, 2005, 09:55 AM // 09:55   #2
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Talus Chute, Thunderhead Keep, Snake Dance - (Blessed Griffon Boss) "RaptorHawk"
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Old Jun 11, 2005, 08:01 AM // 08:01   #3
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nothing better than being in tombs and casting spell breaker on a focus fired target. clickety click click. love that sound
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Old Jul 07, 2005, 02:34 PM // 14:34   #4
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Why the hell can't it be a protection prayer? Oh, the the world is unjust!
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Old Jul 07, 2005, 09:56 PM // 21:56   #5
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When I saw the griffons using that spell I knew I had to get it. I cried when I found out that it was DF linked.
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Old Jul 15, 2005, 02:21 PM // 14:21   #6
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Use it against a spiker group. They get so pissed
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Old Jul 17, 2005, 09:40 PM // 21:40   #7
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Quote:
Originally Posted by TheBuster
Talus Chute, Thunderhead Keep, Snake Dance - (Blessed Griffon Boss) "RaptorHawk"
you say that you can capture this skill from thunderhead keep, but i have never been able to find a monk boss that uses this skill in this area.

Also Any more specific places this skill can be found?
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Old Jul 17, 2005, 10:40 PM // 22:40   #8
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http://www.xennon.co.uk/eliteskills/#monk

Doesn't get any more exact
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Old Jul 17, 2005, 10:42 PM // 22:42   #9
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Why couldnt this spell have been for mesmers? Mesmers are suppose to break spells not monks!
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Old Jul 17, 2005, 10:48 PM // 22:48   #10
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spellbreaker just makes spike teams switch target and it has a high recharge time (45 secs) which makes one monk carrying it just a minor nuisance to the spike team. Protective spirit vs spike teams IMO and it doesnt waste your elite slot.
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Old Aug 07, 2005, 07:38 PM // 19:38   #11
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Old Aug 08, 2005, 09:29 PM // 21:29   #12
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Quote:
Originally Posted by Sheriam Sedai
spellbreaker just makes spike teams switch target and it has a high recharge time (45 secs) which makes one monk carrying it just a minor nuisance to the spike team. Protective spirit vs spike teams IMO and it doesnt waste your elite slot.
Yes, protective spirit/bond is better for damage prevention. But if there's a mesmer or necro, spell breaker is still the only way to protect your enchantment from being stripped. So if there's a way to spam spell breaker it would be using arcane echo, but unfortunately that would cost too much energy. So either way, it's hard for a monk to survive a well-balanced assault.
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Old Aug 14, 2005, 04:57 PM // 16:57   #13
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Quote:
Originally Posted by Hell Marauder
So either way, it's hard for a monk to survive a well-balanced assault.
have your team have an EMO Prot.Warder, or even an E/Wa Tactics Warder.
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Old Sep 02, 2005, 03:32 AM // 03:32   #14
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Put spell breaker on Ghostly Hero in the Tombs and Cast seed on him, and watch his hp fly up becuase they cant do spells, but everytime they hit him he gets X hp,
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Old Sep 02, 2005, 06:36 AM // 06:36   #15
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gosh, i got a smiter with enchantments and stuff, but i thought it would be pretty easy to beat in PvP, just use enchantment revoming, but with SPELLBREAKER (soz caps) i wont have that problem for about 1/3 of the time :P

Last edited by Dualinity; Sep 02, 2005 at 06:38 AM // 06:38..
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Old Sep 02, 2005, 07:15 AM // 07:15   #16
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^Or make them an El/Mo and bring Obsidian Flesh. Lasts longer and has a shorter recharge time.
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Old Sep 02, 2005, 09:48 AM // 09:48   #17
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only difference: i need bonettis defense as Mo/W (for energy) + if i use obs flesh, i have to use points in earth magic...
too bad i cant have obsidian flesh + ether renewal
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Old Sep 20, 2005, 02:31 PM // 14:31   #18
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this has 1 major advantage over obsidion flesh- the enemies waste energy when they try to cast spells on target ally for pvp think of it as "all casters attacking target ally loose 10+ energy and must switch target"
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Old Sep 21, 2005, 05:52 PM // 17:52   #19
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Spellbreaker- Perhaps an underrated ability. This spell can last approximately 26 seconds (or was it 27?) using a +20% enchanting staff upgrade and Blessed Aura at max 35% enchanting time.

No its not designed for mesmers just us monks deal with it :P.
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Old Sep 23, 2005, 05:55 AM // 05:55   #20
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Quote:
Originally Posted by Zhou Feng
Spellbreaker- Perhaps an underrated ability. This spell can last approximately 26 seconds (or was it 27?) using a +20% enchanting staff upgrade and Blessed Aura at max 35% enchanting time.

No its not designed for mesmers just us monks deal with it :P.
So, you are saying, that with 16 Divine Favor, plus a 20% staff wrapping of enchanting and Blessed Aura, this thing can last over 25+ seconds?

Just for a little clarification, what exactly is the length of spellbreaker with 16 divine favor (without any mods on weapons to lengthen the duration.) Also, can I correctly assume that with 16 Divine Favor, Blessed Aura is bumped from 30% up to 35%?
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